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include/asio/detail/reactive_socket_send_op.hpp
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include/asio/detail/reactive_socket_send_op.hpp
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//
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// detail/reactive_socket_send_op.hpp
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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// Copyright (c) 2003-2025 Christopher M. Kohlhoff (chris at kohlhoff dot com)
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//
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// Distributed under the Boost Software License, Version 1.0. (See accompanying
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// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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//
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#ifndef ASIO_DETAIL_REACTIVE_SOCKET_SEND_OP_HPP
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#define ASIO_DETAIL_REACTIVE_SOCKET_SEND_OP_HPP
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#if defined(_MSC_VER) && (_MSC_VER >= 1200)
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# pragma once
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#endif // defined(_MSC_VER) && (_MSC_VER >= 1200)
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#include "asio/detail/config.hpp"
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#include "asio/detail/bind_handler.hpp"
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#include "asio/detail/buffer_sequence_adapter.hpp"
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#include "asio/detail/fenced_block.hpp"
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#include "asio/detail/handler_alloc_helpers.hpp"
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#include "asio/detail/handler_work.hpp"
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#include "asio/detail/memory.hpp"
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#include "asio/detail/reactor_op.hpp"
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#include "asio/detail/socket_ops.hpp"
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#include "asio/detail/push_options.hpp"
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namespace asio {
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namespace detail {
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template <typename ConstBufferSequence>
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class reactive_socket_send_op_base : public reactor_op
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{
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public:
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reactive_socket_send_op_base(const asio::error_code& success_ec,
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socket_type socket, socket_ops::state_type state,
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const ConstBufferSequence& buffers,
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socket_base::message_flags flags, func_type complete_func)
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: reactor_op(success_ec,
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&reactive_socket_send_op_base::do_perform, complete_func),
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socket_(socket),
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state_(state),
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buffers_(buffers),
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flags_(flags)
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{
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}
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static status do_perform(reactor_op* base)
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{
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ASIO_ASSUME(base != 0);
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reactive_socket_send_op_base* o(
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static_cast<reactive_socket_send_op_base*>(base));
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typedef buffer_sequence_adapter<asio::const_buffer,
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ConstBufferSequence> bufs_type;
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status result;
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if (bufs_type::is_single_buffer)
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{
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result = socket_ops::non_blocking_send1(o->socket_,
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bufs_type::first(o->buffers_).data(),
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bufs_type::first(o->buffers_).size(), o->flags_,
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o->ec_, o->bytes_transferred_) ? done : not_done;
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if (result == done)
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if ((o->state_ & socket_ops::stream_oriented) != 0)
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if (o->bytes_transferred_ < bufs_type::first(o->buffers_).size())
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result = done_and_exhausted;
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}
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else
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{
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bufs_type bufs(o->buffers_);
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result = socket_ops::non_blocking_send(o->socket_,
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bufs.buffers(), bufs.count(), o->flags_,
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o->ec_, o->bytes_transferred_) ? done : not_done;
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if (result == done)
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if ((o->state_ & socket_ops::stream_oriented) != 0)
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if (o->bytes_transferred_ < bufs.total_size())
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result = done_and_exhausted;
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}
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ASIO_HANDLER_REACTOR_OPERATION((*o, "non_blocking_send",
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o->ec_, o->bytes_transferred_));
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return result;
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}
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private:
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socket_type socket_;
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socket_ops::state_type state_;
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ConstBufferSequence buffers_;
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socket_base::message_flags flags_;
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};
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template <typename ConstBufferSequence, typename Handler, typename IoExecutor>
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class reactive_socket_send_op :
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public reactive_socket_send_op_base<ConstBufferSequence>
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{
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public:
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typedef Handler handler_type;
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typedef IoExecutor io_executor_type;
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ASIO_DEFINE_HANDLER_PTR(reactive_socket_send_op);
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reactive_socket_send_op(const asio::error_code& success_ec,
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socket_type socket, socket_ops::state_type state,
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const ConstBufferSequence& buffers, socket_base::message_flags flags,
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Handler& handler, const IoExecutor& io_ex)
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: reactive_socket_send_op_base<ConstBufferSequence>(success_ec, socket,
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state, buffers, flags, &reactive_socket_send_op::do_complete),
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handler_(static_cast<Handler&&>(handler)),
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work_(handler_, io_ex)
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{
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}
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static void do_complete(void* owner, operation* base,
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const asio::error_code& /*ec*/,
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std::size_t /*bytes_transferred*/)
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{
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// Take ownership of the handler object.
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ASIO_ASSUME(base != 0);
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reactive_socket_send_op* o(static_cast<reactive_socket_send_op*>(base));
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ptr p = { asio::detail::addressof(o->handler_), o, o };
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ASIO_HANDLER_COMPLETION((*o));
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// Take ownership of the operation's outstanding work.
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handler_work<Handler, IoExecutor> w(
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static_cast<handler_work<Handler, IoExecutor>&&>(
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o->work_));
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ASIO_ERROR_LOCATION(o->ec_);
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// Make a copy of the handler so that the memory can be deallocated before
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// the upcall is made. Even if we're not about to make an upcall, a
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// sub-object of the handler may be the true owner of the memory associated
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// with the handler. Consequently, a local copy of the handler is required
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// to ensure that any owning sub-object remains valid until after we have
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// deallocated the memory here.
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detail::binder2<Handler, asio::error_code, std::size_t>
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handler(o->handler_, o->ec_, o->bytes_transferred_);
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p.h = asio::detail::addressof(handler.handler_);
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p.reset();
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// Make the upcall if required.
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if (owner)
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{
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fenced_block b(fenced_block::half);
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ASIO_HANDLER_INVOCATION_BEGIN((handler.arg1_, handler.arg2_));
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w.complete(handler, handler.handler_);
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ASIO_HANDLER_INVOCATION_END;
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}
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}
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static void do_immediate(operation* base, bool, const void* io_ex)
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{
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// Take ownership of the handler object.
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ASIO_ASSUME(base != 0);
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reactive_socket_send_op* o(static_cast<reactive_socket_send_op*>(base));
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ptr p = { asio::detail::addressof(o->handler_), o, o };
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ASIO_HANDLER_COMPLETION((*o));
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// Take ownership of the operation's outstanding work.
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immediate_handler_work<Handler, IoExecutor> w(
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static_cast<handler_work<Handler, IoExecutor>&&>(
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o->work_));
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ASIO_ERROR_LOCATION(o->ec_);
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// Make a copy of the handler so that the memory can be deallocated before
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// the upcall is made. Even if we're not about to make an upcall, a
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// sub-object of the handler may be the true owner of the memory associated
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// with the handler. Consequently, a local copy of the handler is required
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// to ensure that any owning sub-object remains valid until after we have
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// deallocated the memory here.
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detail::binder2<Handler, asio::error_code, std::size_t>
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handler(o->handler_, o->ec_, o->bytes_transferred_);
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p.h = asio::detail::addressof(handler.handler_);
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p.reset();
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ASIO_HANDLER_INVOCATION_BEGIN((handler.arg1_, handler.arg2_));
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w.complete(handler, handler.handler_, io_ex);
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ASIO_HANDLER_INVOCATION_END;
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}
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private:
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Handler handler_;
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handler_work<Handler, IoExecutor> work_;
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};
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} // namespace detail
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} // namespace asio
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#include "asio/detail/pop_options.hpp"
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#endif // ASIO_DETAIL_REACTIVE_SOCKET_SEND_OP_HPP
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