TESTING: Move server stuff to a server session config for central/global resources
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@@ -15,6 +15,7 @@
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#include <unordered_map>
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#include <cxxopts.hpp>
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#include <columnlynx/common/net/virtual_interface.hpp>
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#include <columnlynx/server/server_session.hpp>
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#if defined(__WIN32__)
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#include <windows.h>
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@@ -69,6 +70,8 @@ int main(int argc, char** argv) {
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//WintunInitialize();
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#endif
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struct ServerState serverState{};
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// Get the config path, ENV > CLI > /etc/columnlynx
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std::string configPath = optionsObj["config-dir"].as<std::string>();
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const char* envConfigPath = std::getenv("COLUMNLYNX_CONFIG_DIR");
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@@ -84,11 +87,23 @@ int main(int argc, char** argv) {
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#endif
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}
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std::unordered_map<std::string, std::string> config = Utils::getConfigMap(configPath + "server_config");
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serverState.configPath = configPath;
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#if defined(DEBUG)
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std::unordered_map<std::string, std::string> config = Utils::getConfigMap(configPath + "server_config", { "NETWORK", "SUBNET_MASK" });
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#else
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// A production server should never use random keys. If the config file cannot be read or does not contain keys, the server will fail to start.
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std::unordered_map<std::string, std::string> config = Utils::getConfigMap(configPath + "server_config", { "NETWORK", "SUBNET_MASK", "SERVER_PUBLIC_KEY", "SERVER_PRIVATE_KEY" });
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#endif
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serverState.serverConfig = config;
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std::shared_ptr<VirtualInterface> tun = std::make_shared<VirtualInterface>(optionsObj["interface"].as<std::string>());
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log("Using virtual interface: " + tun->getName());
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// Store a reference to the tun in the serverState, it will increment and keep a safe reference (we love shared_ptrs)
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serverState.virtualInterface = tun;
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// Generate a temporary keypair, replace with actual CA signed keys later (Note, these are stored in memory)
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std::shared_ptr<LibSodiumWrapper> sodiumWrapper = std::make_shared<LibSodiumWrapper>();
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@@ -117,19 +132,24 @@ int main(int argc, char** argv) {
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log("Server public key: " + bytesToHexString(sodiumWrapper->getPublicKey(), crypto_sign_PUBLICKEYBYTES));
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std::shared_ptr<bool> hostRunning = std::make_shared<bool>(true);
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serverState.sodiumWrapper = sodiumWrapper;
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serverState.ipv4Only = ipv4Only;
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serverState.hostRunning = true;
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// Store the global state; from now on, it should only be accessed through the ServerSession singleton, which will ensure thread safety with its internal mutex
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ServerSession::getInstance().setServerState(std::make_shared<ServerState>(std::move(serverState)));
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asio::io_context io;
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auto server = std::make_shared<TCPServer>(io, serverPort(), sodiumWrapper, hostRunning, configPath, ipv4Only);
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auto udpServer = std::make_shared<UDPServer>(io, serverPort(), hostRunning, ipv4Only, tun);
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auto server = std::make_shared<TCPServer>(io, serverPort());
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auto udpServer = std::make_shared<UDPServer>(io, serverPort());
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asio::signal_set signals(io, SIGINT, SIGTERM);
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signals.async_wait([&](const std::error_code&, int) {
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log("Received termination signal. Shutting down server gracefully.");
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done = 1;
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asio::post(io, [&]() {
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*hostRunning = false;
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ServerSession::getInstance().setHostRunning(false);
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server->stop();
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udpServer->stop();
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});
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