Test: proper ipv6 support, still sending v4 to client tun
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@@ -21,7 +21,6 @@ volatile sig_atomic_t done = 0;
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void signalHandler(int signum) {
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if (signum == SIGINT || signum == SIGTERM) {
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//log("Received termination signal. Shutting down client.");
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done = 1;
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}
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}
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@@ -96,13 +95,17 @@ int main(int argc, char** argv) {
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//ioThread.join();
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log("Client connected to " + host + ":" + port);
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debug("Client connection flag: " + std::to_string(client->isConnected()));
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debug("Client handshake flag: " + std::to_string(client->isHandshakeComplete()));
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debug("isDone flag: " + std::to_string(done));
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// Client is running
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while ((client->isConnected() || !client->isHandshakeComplete()) && !done) {
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//debug("Client connection flag: " + std::to_string(client->isConnected()));
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auto packet = tun->readPacket();
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if (!client->isConnected() || done) {
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/*if (!client->isConnected() || done) {
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break; // Bail out if connection died or signal set while blocked
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}
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}*/
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if (packet.empty()) {
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continue;
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@@ -6,10 +6,41 @@
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namespace ColumnLynx::Net::UDP {
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void UDPClient::start() {
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// TODO: Add IPv6
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auto endpoints = mResolver.resolve(asio::ip::udp::v4(), mHost, mPort);
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asio::error_code ec;
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// Resolve using an unspecified protocol (allows both IPv4 and IPv6)
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auto endpoints = mResolver.resolve(
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asio::ip::udp::v6(), // Try IPv6 first (dual-stack with v4)
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mHost,
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mPort,
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ec
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);
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if (ec) {
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// If IPv6 fails (host has no AAAA), try IPv4
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endpoints = mResolver.resolve(
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asio::ip::udp::v4(),
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mHost,
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mPort,
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ec
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);
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}
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if (ec) {
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Utils::error("UDP resolve failed: " + ec.message());
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return;
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}
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// Use whichever endpoint resolved
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mRemoteEndpoint = *endpoints.begin();
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mSocket.open(asio::ip::udp::v4());
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// Open socket using the resolved endpoint's protocol
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mSocket.open(mRemoteEndpoint.protocol(), ec);
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if (ec) {
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Utils::error("UDP socket open failed: " + ec.message());
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return;
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}
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Utils::log("UDP Client ready to send to " + mRemoteEndpoint.address().to_string() + ":" + std::to_string(mRemoteEndpoint.port()));
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}
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