// // detail/winapp_thread.hpp // ~~~~~~~~~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2025 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef ASIO_DETAIL_WINAPP_THREAD_HPP #define ASIO_DETAIL_WINAPP_THREAD_HPP #if defined(_MSC_VER) && (_MSC_VER >= 1200) # pragma once #endif // defined(_MSC_VER) && (_MSC_VER >= 1200) #include "asio/detail/config.hpp" #if defined(ASIO_WINDOWS) && defined(ASIO_WINDOWS_APP) #include "asio/detail/memory.hpp" #include "asio/detail/socket_types.hpp" #include "asio/detail/throw_error.hpp" #include "asio/error.hpp" #include "asio/detail/push_options.hpp" namespace asio { namespace detail { DWORD WINAPI winapp_thread_function(LPVOID arg); class winapp_thread { public: // Construct in a non-joinable state. winapp_thread() noexcept : arg_(0) { } // Constructor. template winapp_thread(Function f, unsigned int = 0) : winapp_thread(std::allocator_arg, std::allocator(), f) { } // Construct with custom allocator. template winapp_thread(allocator_arg_t, const Allocator& a, Function f, unsigned int = 0) : arg_(start_thread(allocate_object>(a, f, a))) { } // Move constructor. winapp_thread(winapp_thread&& other) noexcept : arg_(other.arg_) { other.arg_ = 0; } // Destructor. ~winapp_thread() { if (arg_) std::terminate(); } // Move assignment. winapp_thread& operator=(winapp_thread&& other) noexcept { arg_ = other.arg_; other.arg_ = 0; return *this; } // Whether the thread can be joined. bool joinable() const { return !!arg_; } // Wait for the thread to exit. void join() { if (arg_) ::WaitForSingleObjectEx(arg_->thread_, INFINITE, false); } // Get number of CPUs. static std::size_t hardware_concurrency() { SYSTEM_INFO system_info; ::GetNativeSystemInfo(&system_info); return system_info.dwNumberOfProcessors; } private: friend DWORD WINAPI winapp_thread_function(LPVOID arg); class func_base { public: virtual ~func_base() {} virtual void run() = 0; virtual void destroy() = 0; ::HANDLE thread_; }; template class func : public func_base { public: func(Function f, const Allocator& a) : f_(f), allocator_(a) { } virtual void run() { f_(); } virtual void destroy() { deallocate_object(allocator_, this); } private: Function f_; Allocator allocator_; }; func_base* start_thread(func_base* arg) { DWORD thread_id = 0; arg->thread_ = ::CreateThread(0, 0, winapp_thread_function, arg, 0, &thread_id); if (!arg->thread_) { arg->destroy(); DWORD last_error = ::GetLastError(); asio::error_code ec(last_error, asio::error::get_system_category()); asio::detail::throw_error(ec, "thread"); } return arg; } func_base* arg_; }; inline DWORD WINAPI winapp_thread_function(LPVOID arg) { static_cast(arg)->run(); return 0; } } // namespace detail } // namespace asio #include "asio/detail/pop_options.hpp" #endif // defined(ASIO_WINDOWS) && defined(UNDER_CE) #endif // ASIO_DETAIL_WINAPP_THREAD_HPP