# ColumnLynx ColumnLynx is a VPN protocol designed to be as lightweight as possible. ## How does it work ColumnLynx makes use of both **TCP** and **UDP**. **TCP** is used for the initial handshake and commands, which **UDP** is used for actual packet transmission. It operates on port **48042** for both TCP and UDP. ### Handshake Procedure The handshake between the client and server is done over **TCP**. This is to ensure delivery without much hassle. The procedure will be described packet per packet (line per line) with a **C** or **S** prefix for the client and server, respectfully. After the prefix will be the **Packet ID** and then the data in **<>** tags. Lines without a prefix describe the use / reasoning of the above packet. ``` C: HANDSHAKE_INIT S: HANDSHAKE_IDENTIFY C: HANDSHAKE_CHALLENGE S: HANDSHAKE_CHALLENGE_RESPONSE The Client now generates a random aesKey (32 bytes long) C: HANDSHAKE_EXCHANGE_KEY The Server now assigns a local 8 byte session ID in the Session Registry. S: HANDSHAKE_EXCHANGE_KEY_CONFIRM ``` The **Client** and **Server** have now securely exchanged a symmetric **AES Key** that they'll use to **encrypt all traffic** sent further out. ### Packet Exchange Packet exchange and the general data tunneling is done via **Standard UDP** (*see the **UDP Packet** in **Data***). The **header** of the sent packet always includes a **random 12 byte nonce** used to obscure the **encrypted payload / data** and the **Session ID** assigned by the server to the client (8 bytes). This makes the header **20 bytes long**. The **payload / data** of the sent packet is **always encrypted** using the exchanged **AES Key** and obscured using the **random nonce**. *The AES key used is according to the **ChaCha20-Poly1305** algorithm.* ### Connection Termination The lifetime of a connection is determined based on the lifetime of the **TCP connection** and **Heartbeat packets**. As soon as the TCP connection terminates, either due to a lost connection, **TCP RST**, **GRACEFUL_DISCONNECT** or **KILL_CONNECTION** packet, etc., the client and server will **stop sending UDP data**. The server will also remove the terminated client from its **Session Registry**. Additionally, if either party misses **3 of the sent heartbeat packets**, the other party will treat them as dead and remove them. ## Packet Structure These are the general packet structures for both the TCP and UDP sides of the protocol. Generally **headers** are **plain-text (unencrypted)** and do not contain any sensitive data. The **data / payload** section is: - For **TCP**: **encrypted** or **plain-text** depending on the **packet type** (packets with **sensitive data** are **encrypted**) - For **UDP**: **encrypted**, as they're transfering the actual data ### TCP Packets TCP Packets generally follow the structure **Packet ID + Data**. They're only used for the **inital handshake** and **commands sent between the client and server**. #### Packet ID The **Packet ID** is an **8 bit unsigned integer** that is predefined from either the **Client to Server** or **Server to Client** enum set, however they are uniquely numbered as to not collide with each other. **Server to Client** IDs are always below **0xA0** (exclusive) and **Client to Server** IDs are always above **0xA0** (exclusive). **0xF0**, **0xF1**, **0xFE** and **OxFF** are shared for **HEARTBEAT**, **HEARTBEAT_ACK**, **GRACEFUL_DISCONNECT** and **KILL_CONNECTION** respectively. #### Data The data section is unspecified. It may change depending on the **Packet ID**. It is encoded as a **raw byte array** #### Final General Structure | Type | Length | Name | Description | |:-----|:-------|:-----|:------------| | uint8_t | 1 byte | **Header** - Protocol Version | Supported protocol version | | uint8_t | 1 byte | **Header** - Packet Type | General type of packet | | uint8_t/byte array | variable | Data | General packet data - changes for packet to packet | ### UDP Packets **UDP Packets** follow the same general structure of **Packet ID + Data**, however, they are **encrypted in full** with the exchanged AES key. This is done to prevent any metadata leakage by either the client or the server. The **Data** is generally just the **raw underlying packet** forwarded to the server/client. #### Final General Structure | Type | Length | Name | Description | |:-----|:-------|:-----|:------------| | uint8_t | 12 bytes | **Header** - Nonce | Random nonce to obfuscate encrypted contents | | uint64_t | 8 bytes | **Header** - Session ID | The unique and random session identifier for the client | | uint8_t | variable | Data | General data / payload | ## Legal Copyright (C) 2025 Jonas Korene Novak This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . DcruBro is the online pseudonym of Jonas Korene Novak. Both refer to the same individual and may be used interchangeably for copyright attribution purposes. ### Licensing *See **ATTRIBUTIONS.md** for details.* This project includes the [ASIO C++ Library](https://think-async.com/Asio/), distributed under the [Boost Software License, Version 1.0](https://www.boost.org/LICENSE_1_0.txt).