#pragma once

#include <object/entity.hpp>
#include <renderer/texture.hpp>
#include <renderer/font.hpp>
#include <object/sound.hpp>
#include <game/gamemanager.hpp>
#include <game/agame/enemy.hpp>
#include <game/agame/trash.hpp>

namespace Game::AGame {
GAME_ENTITY(Background)
    public:
        void onWindowResized(int newWidth, int newHeight) override;
    private:
        float mEnemySpawnTimer = 0.f;
        float mTimeToSpawn = 5.f;
        int mW, mH;
        std::shared_ptr<Game::Renderer::Texture> mEnemyTex;
        std::shared_ptr<Game::Renderer::Texture> mTrashTex;
END_GAME_ENTITY()
}