#pragma once

#include <object/entity.hpp>
#include <renderer/texture.hpp>
#include <renderer/font.hpp>
#include <object/sound.hpp>

namespace Game::AGame {
    class CamController : public Object::Entity {
        using Object::Entity::Entity;

        public:
            ~CamController() override = default;
            void start() override;
            void update(float deltaTime) override;
            void onWindowResized(int newWidth, int newHeight) override {
                mScreenW = newWidth;
                mScreenH = newHeight;
            }

        private:
            int mScreenW, mScreenH;
    };
}