#pragma once

#include <object/entity.hpp>
#include <renderer/texture.hpp>
#include <renderer/font.hpp>
#include <object/sound.hpp>

namespace Game::AGame {
    class Player : public Object::Entity {
        using Object::Entity::Entity;

        public:
            ~Player() override = default;
            void start() override;
            void update(float deltaTime) override;

        private:
            Object::Sound mSound;
            float mSpeed = 200.f; // Pixels per second
    };
}