menu
This commit is contained in:
@@ -17,8 +17,8 @@ namespace Game::Renderer {
|
||||
|
||||
// Build the texture for the font; Call getSDLTexture() afterwards
|
||||
void build(SDL_Color color, std::string text);
|
||||
// Rebuild GPU-backed texture after a renderer/device reset
|
||||
bool reload(SDL_Renderer* renderer);
|
||||
// Rebuild GPU-backed texture after a renderer/device reset
|
||||
bool reload(SDL_Renderer* renderer);
|
||||
|
||||
SDL_Texture* getSDLTexture();
|
||||
std::string getId();
|
||||
|
||||
@@ -21,6 +21,7 @@ namespace Game::Renderer {
|
||||
float getHeight();
|
||||
bool isTiled() { return mIsTiled; }
|
||||
void setTiled(bool tiled) { mIsTiled = tiled; }
|
||||
void setSDLTexture(SDL_Texture* tex) { mTex = tex; }
|
||||
// Reload GPU-backed texture using a new renderer after device reset
|
||||
virtual bool reload(SDL_Renderer* renderer);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user