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@@ -17,8 +17,8 @@ namespace Game::Renderer {
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// Build the texture for the font; Call getSDLTexture() afterwards
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void build(SDL_Color color, std::string text);
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// Rebuild GPU-backed texture after a renderer/device reset
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bool reload(SDL_Renderer* renderer);
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// Rebuild GPU-backed texture after a renderer/device reset
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bool reload(SDL_Renderer* renderer);
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SDL_Texture* getSDLTexture();
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std::string getId();
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