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@@ -21,6 +21,7 @@ namespace Game::Renderer {
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float getHeight();
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bool isTiled() { return mIsTiled; }
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void setTiled(bool tiled) { mIsTiled = tiled; }
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void setSDLTexture(SDL_Texture* tex) { mTex = tex; }
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// Reload GPU-backed texture using a new renderer after device reset
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virtual bool reload(SDL_Renderer* renderer);
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