FINAL: v1

This commit is contained in:
2026-03-26 19:34:47 +01:00
parent 031c0e7293
commit 0f776347f4
11 changed files with 181 additions and 17 deletions

View File

@@ -1,3 +1,5 @@
# SLOVENSKO:
# Končni Projekt za 3. Letnik - PRAP
## Uporabljene knjižnice
@@ -36,4 +38,51 @@ Vse slike (v direktorijo resources/) so podane pod "Creative Commons Attribution
Font "Roboto" je licenciran pod "SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007" (Na voljo na spletu).
## Avtorske pravice
Vse avtorske pravice (copyright) so rezervirane k avtorju te izvorne kode/slik.
Vse avtorske pravice (copyright) so rezervirane k avtorju te izvorne kode/slik.
<hr>
<hr>
# ENGLISH:
# Finals Project for Junior Year - PRAP
## Uporabljene knjižnice
- SDL3
- SDL3_image
- SDL3_ttf
- SDL3_mixer
- stdc++23
## Build
gcc compiler + cmake
```bash
mkdir build
cd build
cmake ..
make -j
```
(For Windows, use MSYS2 with the MINGW64 terminal)
## Operation
### Master Thread (Rendering Thread)
This thread creates the main window and calls rendering methods. It also handles events and updates the game state.
### Game Thread (Slave Thread)
This thread runs the main game loop, updating the game state and entities. It is responsible for game logic, while the master thread handles rendering and events.
### Synchronization
A `std::shared_mutex` is used between the two threads to synchronize access to shared resources, such as entities in `GameState`. The master thread uses `std::shared_lock` to read entities during rendering, while the game thread uses `std::unique_lock` to update entities.
## License
All source code (unless otherwise stated or used) is licensed under the "Lesser General Public License v2.1 only" (abbreviated as "LGPL v2.1-only"). More information about the license can be found in the LICENSE file.
All images (in the `resources/` directory) are provided under the "Creative Commons Attribution-ShareAlike" (CC BY-SA) license.
The font "Roboto" is licensed under the "SIL Open Font License Version 1.1 - 26 February 2007" (available online).
## Copyright
All copyrights are reserved by the author of this source code/images.