basic movement
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26
include/game/agame/camcontroller.hpp
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26
include/game/agame/camcontroller.hpp
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#pragma once
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#include <object/entity.hpp>
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#include <renderer/texture.hpp>
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#include <renderer/font.hpp>
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#include <object/sound.hpp>
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namespace Game::AGame {
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class CamController : public Object::Entity {
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using Object::Entity::Entity;
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public:
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~CamController() override = default;
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void start() override;
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void update(float deltaTime) override;
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void onWindowResized(int newWidth, int newHeight) override {
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mScreenW = newWidth;
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mScreenH = newHeight;
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}
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private:
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float mSpeed = 200.f; // Pixels per second
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int mScreenW, mScreenH;
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int mEdgeTolerance = 200;
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};
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}
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