basic movement

This commit is contained in:
2026-03-14 22:27:54 +01:00
parent b19f595daf
commit 2983b919cd
24 changed files with 368 additions and 57 deletions

View File

@@ -4,6 +4,8 @@
#include <object/entity.hpp>
#include <object/transform.hpp>
#include <game/agame/player.hpp>
#include <game/agame/background.hpp>
#include <game/agame/camcontroller.hpp>
#include <renderer/renderer.hpp>
#include <renderer/texture.hpp>
#include <renderer/font.hpp>
@@ -14,7 +16,10 @@ int main() {
Window::Window window = Window::Window();
window.init(1280, 720, "Game Window");
State::GameState::getInstance().addEntity(std::make_unique<AGame::CamController>("Camera Controller", nullptr, Object::DEFAULT_TRANSFORM));
//Object::Transform t1{100.f, 100.f, 0.f, 1.f, 1.f};
State::GameState::getInstance().addEntity(std::make_unique<AGame::Background>("BG", std::make_shared<Game::Renderer::Texture>("../resources/bgtest.png", window.getRenderer()->getSDLRenderer()), Object::DEFAULT_TRANSFORM));
State::GameState::getInstance().addEntity(std::make_unique<AGame::Player>("Player", std::make_shared<Game::Renderer::Texture>("../resources/missing_texture.png", window.getRenderer()->getSDLRenderer()), Object::DEFAULT_TRANSFORM));
//State::GameState::getInstance().addEntity(std::make_unique<AGame::Player>("Player2", std::make_shared<Game::Renderer::Font>("../resources/roboto.ttf", window.getRenderer()->getSDLRenderer(), 128, "Roboto"), t1));