deltatime

This commit is contained in:
2026-03-12 21:23:31 +01:00
parent 74159a6fda
commit 4c07694a25
7 changed files with 28 additions and 13 deletions

View File

@@ -14,9 +14,9 @@ int main() {
Window::Window window = Window::Window();
window.init(1280, 720, "Game Window");
Object::Transform t1{100.f, 100.f, 0.f, 1.f, 1.f};
//Object::Transform t1{100.f, 100.f, 0.f, 1.f, 1.f};
State::GameState::getInstance().addEntity(std::make_unique<AGame::Player>("Player", std::make_shared<Game::Renderer::Texture>("../resources/missing_texture.png", window.getRenderer()->getSDLRenderer()), Object::DEFAULT_TRANSFORM));
State::GameState::getInstance().addEntity(std::make_unique<AGame::Player>("Player2", std::make_shared<Game::Renderer::Font>("../resources/roboto.ttf", window.getRenderer()->getSDLRenderer(), 128, "Arial"), t1));
//State::GameState::getInstance().addEntity(std::make_unique<AGame::Player>("Player2", std::make_shared<Game::Renderer::Font>("../resources/roboto.ttf", window.getRenderer()->getSDLRenderer(), 128, "Roboto"), t1));
window.run();