igra
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@@ -7,16 +7,24 @@
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#include <game/gamemanager.hpp>
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#include <game/agame/enemy.hpp>
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#include <game/agame/trash.hpp>
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#include <game/agame/friendly.hpp>
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namespace Game::AGame {
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GAME_ENTITY(Background)
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public:
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void render(Game::Renderer::Renderer* renderer, Game::Renderer::RendererConfig config) override;
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void onWindowResized(int newWidth, int newHeight) override;
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private:
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float mEnemySpawnTimer = 0.f;
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float mTimeToSpawn = 5.f;
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void spawnLevel(int stage);
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void spawnFriendly(int stage, int count);
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int mW, mH;
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int mMaxLevels = 2;
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float mLandBoundaryX = 0.f;
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bool mPendingLevelSpawn = false;
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int mPendingLevelStage = 0;
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std::shared_ptr<Game::Renderer::Texture> mSeaTex;
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std::shared_ptr<Game::Renderer::Texture> mEnemyTex;
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std::shared_ptr<Game::Renderer::Texture> mTrashTex;
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std::shared_ptr<Game::Renderer::Texture> mFriendlyTex;
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END_GAME_ENTITY()
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}
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