igra
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@@ -10,5 +10,10 @@ namespace Game::AGame {
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GAME_ENTITY(Enemy)
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public:
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void onCollisionEnter(Object::Entity* other) override;
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bool hasAdjacentEnemy();
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private:
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float mMoveSpeedX = 0.f;
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float mMoveSpeedY = 0.f;
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float mDirectionChangeTimer = 0.f;
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END_GAME_ENTITY()
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}
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