renderiranje - nazaj na singlethreaded ker me SDL ne mara :(
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@@ -1,5 +1,7 @@
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#pragma once
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#include <iostream>
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#define DISABLE_COPY(Class) \
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Class(const Class&) = delete; \
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Class& operator=(const Class&) = delete;
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@@ -23,9 +25,7 @@
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#define GAME_ENTITY(ClassName) \
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class ClassName : public Object::Entity { \
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using Object::Entity::Entity; // Inherit constructors \
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using Object::Entity::Entity;
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#define END_GAME_ENTITY() \
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};
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};
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