renderiranje - nazaj na singlethreaded ker me SDL ne mara :(
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@@ -6,9 +6,7 @@
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#include <utils.hpp>
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#include <renderer/renderer.hpp>
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#include <thread>
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#include <functional>
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#include <chrono>
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#include <state/gamestate.hpp>
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namespace Game::Window {
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class Window {
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@@ -20,10 +18,11 @@ namespace Game::Window {
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bool init(int width, int height, const std::string& title);
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void run();
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Renderer::Renderer* getRenderer() { return &mRenderer; }
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private:
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SDL_Window* mWindow;
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Renderer::Renderer mRenderer;
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std::jthread mRenderThread;
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bool mRunning;
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};
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}
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