test
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@@ -26,9 +26,9 @@ namespace Game::AGame {
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return;
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}
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int w = 0;
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int h = 0;
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SDL_GetWindowSizeInPixels(Window::Window::getSDLWindowBackend(), &w, &h);
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// Use logical world dimensions (1280×720) not actual screen size
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constexpr int w = 1280;
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constexpr int h = 720;
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const float halfWidth = spawnTex->getWidth() * mTransform.adjustedScaleX() / 2.f;
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const float halfHeight = spawnTex->getHeight() * mTransform.adjustedScaleY() / 2.f;
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@@ -64,8 +64,8 @@ namespace Game::AGame {
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Game::GameManager::setSharedData("gameStage", 1);
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Game::GameManager::setSharedData("gameScore", 0);
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mTransform.scaleX = 8.f;
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mTransform.scaleY = 8.f;
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mTransform.scaleX = 5.3f;
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mTransform.scaleY = 5.3f;
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if (!mShipTex) {
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mShipTex = mTex;
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@@ -74,9 +74,9 @@ namespace Game::AGame {
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mGroundTex = mTex;
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}
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int w = 0;
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int h = 0;
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SDL_GetWindowSizeInPixels(Window::Window::getSDLWindowBackend(), &w, &h);
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// Use logical world dimensions (1280×720) not actual screen size
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constexpr int w = 1280;
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constexpr int h = 720;
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const float halfWidth = mTex->getWidth() * mTransform.adjustedScaleX() / 2.f;
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const float halfHeight = mTex->getHeight() * mTransform.adjustedScaleY() / 2.f;
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@@ -134,9 +134,9 @@ namespace Game::AGame {
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if (Input::isKeyPressed(SDL_SCANCODE_D)) { mTransform.x += mSpeed * deltaTime; mIsFlipped = true; }
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mSpeed = Input::isKeyPressed(SDL_SCANCODE_LSHIFT) ? 400.f : 200.f;
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int w = 0;
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int h = 0;
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SDL_GetWindowSizeInPixels(Window::Window::getSDLWindowBackend(), &w, &h);
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// Use logical world dimensions (1280×720) not actual screen size
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constexpr int w = 1280;
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constexpr int h = 720;
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const float entityWidth = mTex ? mTex->getWidth() * mTransform.adjustedScaleX() : 0.f;
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const float entityHeight = mTex ? mTex->getHeight() * mTransform.adjustedScaleY() : 0.f;
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const float minX = -w / 2.f;
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