uitextbox update
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@@ -33,7 +33,7 @@ namespace Game::Object {
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virtual void update(float deltaTime) = 0;
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virtual void onWindowResized(int newWidth, int newHeight) {} // Called when the window is resized, with the new width and height in pixels
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virtual void destroyed() {}; // Pre-destruction call
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void render(Game::Renderer::Renderer* renderer, Game::Renderer::RendererConfig config);
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virtual void render(Game::Renderer::Renderer* renderer, Game::Renderer::RendererConfig config);
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// Collision calls
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// Called once when a collision begins
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