Entity update + components

This commit is contained in:
2026-03-24 09:00:23 +01:00
parent 0c0e7c41af
commit 8f2a4e9ecb
11 changed files with 197 additions and 7 deletions

View File

@@ -15,6 +15,7 @@ namespace Game::AGame {
setText("Hello, World!");
mIsActive = false;
mIsVisible = false;
}
void update(float deltaTime) override {
// Call the base class update to handle input and text refreshing

View File

@@ -0,0 +1,12 @@
#pragma once
#include <game/gamemanager.hpp>
#include <object/entity.hpp>
#include <renderer/texture.hpp>
#include <renderer/font.hpp>
#include <object/sound.hpp>
namespace Game::AGame {
GAME_ENTITY(Trash)
END_GAME_ENTITY()
}