Entity update + components
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@@ -15,6 +15,7 @@ namespace Game::AGame {
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setText("Hello, World!");
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mIsActive = false;
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mIsVisible = false;
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}
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void update(float deltaTime) override {
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// Call the base class update to handle input and text refreshing
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12
include/game/agame/trash.hpp
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12
include/game/agame/trash.hpp
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@@ -0,0 +1,12 @@
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#pragma once
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#include <game/gamemanager.hpp>
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#include <object/entity.hpp>
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#include <renderer/texture.hpp>
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#include <renderer/font.hpp>
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#include <object/sound.hpp>
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namespace Game::AGame {
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GAME_ENTITY(Trash)
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END_GAME_ENTITY()
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}
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