Entity update + components
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12
include/game/agame/trash.hpp
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12
include/game/agame/trash.hpp
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#pragma once
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#include <game/gamemanager.hpp>
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#include <object/entity.hpp>
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#include <renderer/texture.hpp>
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#include <renderer/font.hpp>
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#include <object/sound.hpp>
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namespace Game::AGame {
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GAME_ENTITY(Trash)
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END_GAME_ENTITY()
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}
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