Entity update + components
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@@ -24,8 +24,7 @@ namespace Game::AGame {
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}
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void Background::update(float deltaTime) {
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if (!mIsActive) return;
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return;
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/*const bool* state = SDL_GetKeyboardState(nullptr);
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if (state[SDL_SCANCODE_P]) {
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mTransform.scaleX *= 2.f;
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