Entity update + components

This commit is contained in:
2026-03-24 09:00:23 +01:00
parent 0c0e7c41af
commit 8f2a4e9ecb
11 changed files with 197 additions and 7 deletions

View File

@@ -24,8 +24,7 @@ namespace Game::AGame {
}
void Background::update(float deltaTime) {
if (!mIsActive) return;
return;
/*const bool* state = SDL_GetKeyboardState(nullptr);
if (state[SDL_SCANCODE_P]) {
mTransform.scaleX *= 2.f;