Entity update + components

This commit is contained in:
2026-03-24 09:00:23 +01:00
parent 0c0e7c41af
commit 8f2a4e9ecb
11 changed files with 197 additions and 7 deletions

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@@ -26,7 +26,6 @@ namespace Game::AGame {
}
void Player::update(float deltaTime) {
if (!mIsActive) return;
//mTransform.rotation += 1.f; // Rotate clockwise for testing
//mTransform.scaleX = 1.f + 1.f * std::sin(RUNNING_TIME() / 0.5f); // Pulsate scale for testing
//mTransform.scaleY = 1.f + 0.5f * std::cos(RUNNING_TIME() / 0.5f); // Pulsate scale for testing