Entity update + components
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11
src/game/agame/trash.cpp
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11
src/game/agame/trash.cpp
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#include <game/agame/trash.hpp>
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namespace Game::AGame {
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void Trash::start() {
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mZIndex = 50;
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}
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void Trash::update(float deltaTime) {
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return;
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}
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}
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