This commit is contained in:
2026-03-10 16:04:39 +01:00
commit 9965f381ab
8 changed files with 650 additions and 0 deletions

22
include/utils.hpp Normal file
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#pragma once
#define DISABLE_COPY(Class) \
Class(const Class&) = delete; \
Class& operator=(const Class&) = delete;
#define DISABLE_MOVE(Class) \
Class(Class&&) = delete; \
Class& operator=(Class&&) = delete;
#define DISABLE_COPY_AND_MOVE(Class) \
DISABLE_COPY(Class) \
DISABLE_MOVE(Class)
#define LOG(Msg) \
std::cout << "\033[0m[LOG] " << __PRETTY_FUNCTION__ << ' ' << Msg << '\n';
#define WARN(Msg) \
std::cout << "\033[33m[WARN] " << __PRETTY_FUNCTION__ << ' ' << Msg << "\033[0m\n";
#define ERROR(Msg) \
std::cout << "\033[31m[ERROR] " << __PRETTY_FUNCTION__ << ' ' << Msg << '\033[0m\n';

23
include/window/window.hpp Normal file
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#pragma once
#include <string>
#include <SDL2/SDL.h>
#include <iostream>
#include <utils.hpp>
namespace Game::Window {
class Window {
public:
Window();
DISABLE_COPY_AND_MOVE(Window)
~Window();
bool init(int width, int height, const std::string& title);
void run();
private:
SDL_Window *mWindow;
bool mRunning;
};
}