Commit, fix boxcollider
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@@ -1,11 +1,19 @@
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#include <game/agame/enemy.hpp>
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#include <object/components/boxcollider.hpp>
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namespace Game::AGame {
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void Enemy::start() {
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mZIndex = 20;
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addComponent<Object::Components::BoxCollider>();
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LOG("Enemy started: " << getName());
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}
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void Enemy::update(float deltaTime) {
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return;
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}
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void Enemy::onCollisionEnter(Object::Entity* other) {
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LOG("Enemy '" << getName() << "' collided with '" << other->getName() << "' (onCollisionEnter); Killing myself now!");
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GameManager::setSharedData("enemyActiveCount", GameManager::getSharedData<int>("enemyActiveCount") - 1);
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}
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}
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