entity destruction, etc.

This commit is contained in:
2026-03-15 19:22:20 +01:00
parent 2983b919cd
commit d522881358
6 changed files with 101 additions and 47 deletions

View File

@@ -37,5 +37,8 @@ namespace Game::AGame {
} else if (playerY > bottomBound) {
Object::Camera::getInstance().move(0.f, mSpeed * deltaTime);
}
const bool* state = SDL_GetKeyboardState(nullptr);
mSpeed = state[SDL_SCANCODE_LSHIFT] ? 400.f : 200.f;
}
}

View File

@@ -33,5 +33,6 @@ namespace Game::AGame {
if (state[SDL_SCANCODE_S]) mTransform.y += mSpeed * deltaTime;
if (state[SDL_SCANCODE_A]) mTransform.x -= mSpeed * deltaTime;
if (state[SDL_SCANCODE_D]) mTransform.x += mSpeed * deltaTime;
mSpeed = state[SDL_SCANCODE_LSHIFT] ? 400.f : 200.f;
}
}

View File

@@ -24,6 +24,19 @@ namespace Game::State {
LOG("Added entity '" << addedEntity->getName() << "' to GameState");
}
bool GameState::removeEntity(const std::string& name) {
std::lock_guard<std::mutex> lock(mMutex); // Lock the mutex for thread safety
for (size_t i = 0; i < mEntities.size(); i++) {
if (mEntities[i]->getName() == name) {
mEntities[i]->destroyed();
mEntities.erase(mEntities.begin() + i);
return true;
}
}
return false;
}
void GameState::sort() {
std::lock_guard<std::mutex> lock(mMutex); // Lock the mutex for thread safety
std::sort(mEntities.begin(), mEntities.end(), [](const std::unique_ptr<Object::Entity>& a, const std::unique_ptr<Object::Entity>& b) {
@@ -31,6 +44,16 @@ namespace Game::State {
});
}
void GameState::wipe() {
std::lock_guard<std::mutex> lock(mMutex);
for (const auto& entity : mEntities) {
if (entity) {
entity->destroyed();
}
}
mEntities.clear();
}
Object::Entity* GameState::getEntityByName(const std::string& name) {
std::lock_guard<std::mutex> lock(mMutex); // Lock the mutex for thread safety
for (const auto& entity : mEntities) {