entity destruction, etc.
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@@ -33,5 +33,6 @@ namespace Game::AGame {
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if (state[SDL_SCANCODE_S]) mTransform.y += mSpeed * deltaTime;
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if (state[SDL_SCANCODE_A]) mTransform.x -= mSpeed * deltaTime;
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if (state[SDL_SCANCODE_D]) mTransform.x += mSpeed * deltaTime;
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mSpeed = state[SDL_SCANCODE_LSHIFT] ? 400.f : 200.f;
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}
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}
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