Threading for renderer, textures, entities, game state
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@@ -1,19 +1,27 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include <SDL3/SDL.h>
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#include <iostream>
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#include <thread>
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#include <utils.hpp>
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namespace Game::Renderer {
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class Renderer {
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public:
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Renderer();
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DISABLE_COPY_AND_MOVE(Renderer);
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~Renderer();
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bool init(SDL_Window* window);
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void clear();
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void present();
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void run(std::stop_token stoken);
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void destroy();
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SDL_Renderer* getSDLRenderer() { return mRenderer; }
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private:
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void mClear();
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void mPresent();
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SDL_Renderer* mRenderer;
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};
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}
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