Threading for renderer, textures, entities, game state
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21
include/renderer/texture.hpp
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21
include/renderer/texture.hpp
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#pragma once
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#include <SDL3/SDL.h>
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#include <SDL3_image/SDL_image.h>
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#include <string>
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#include <utils.hpp>
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#include <renderer/renderer.hpp>
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namespace Game::Renderer {
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class Texture {
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public:
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Texture(std::string& path, Renderer* renderer, std::string id = "noname");
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Texture(const Texture&);
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Texture& operator=(const Texture&);
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DISABLE_MOVE(Texture);
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~Texture();
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private:
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SDL_Texture* mTex;
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std::string mId;
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};
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}
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