Threading for renderer, textures, entities, game state
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@@ -19,4 +19,13 @@
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std::cout << "\033[33m[WARN] " << __PRETTY_FUNCTION__ << ' ' << Msg << "\033[0m\n";
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#define ERROR(Msg) \
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std::cout << "\033[31m[ERROR] " << __PRETTY_FUNCTION__ << ' ' << Msg << '\033[0m\n';
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std::cout << "\033[31m[ERROR] " << __PRETTY_FUNCTION__ << ' ' << Msg << "\033[0m\n";
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#define GAME_ENTITY(ClassName) \
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class ClassName : public Object::Entity { \
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using Object::Entity::Entity; // Inherit constructors \
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#define END_GAME_ENTITY() \
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};
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