Threading for renderer, textures, entities, game state

This commit is contained in:
2026-03-11 09:01:10 +01:00
parent 755e14ad62
commit d748ca63a0
12 changed files with 218 additions and 30 deletions

View File

@@ -19,4 +19,13 @@
std::cout << "\033[33m[WARN] " << __PRETTY_FUNCTION__ << ' ' << Msg << "\033[0m\n";
#define ERROR(Msg) \
std::cout << "\033[31m[ERROR] " << __PRETTY_FUNCTION__ << ' ' << Msg << '\033[0m\n';
std::cout << "\033[31m[ERROR] " << __PRETTY_FUNCTION__ << ' ' << Msg << "\033[0m\n";
#define GAME_ENTITY(ClassName) \
class ClassName : public Object::Entity { \
using Object::Entity::Entity; // Inherit constructors \
#define END_GAME_ENTITY() \
};