Threading for renderer, textures, entities, game state
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@@ -1,11 +1,14 @@
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#pragma once
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#include <string>
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#include <SDL2/SDL.h>
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#include <SDL3/SDL.h>
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#include <iostream>
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#include <utils.hpp>
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#include <renderer/renderer.hpp>
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#include <thread>
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#include <functional>
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#include <chrono>
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namespace Game::Window {
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class Window {
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@@ -18,8 +21,9 @@ namespace Game::Window {
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void run();
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private:
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SDL_Window *mWindow;
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SDL_Window* mWindow;
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Renderer::Renderer mRenderer;
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std::jthread mRenderThread;
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bool mRunning;
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};
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}
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