cooldown
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@@ -21,5 +21,7 @@ GAME_ENTITY(Player)
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std::shared_ptr<Game::Renderer::Texture> mGroundTex;
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bool mIsShipMode = true;
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float mShoreMargin = 40.f;
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float mStateTransitionCooldown = 1.f;
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float mStateTransitionCooldownTimer = 0.f;
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END_GAME_ENTITY()
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}
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