Removed some agame things; Added VSYNC
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@@ -7,7 +7,9 @@
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namespace Game::AGame {
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GAME_ENTITY(Background)
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private:
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Object::Sound mSound;
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public:
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void onWindowResized(int newWidth, int newHeight) override;
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private:
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Object::Sound mSound;
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END_GAME_ENTITY()
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}
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@@ -1,19 +0,0 @@
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#pragma once
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#include <object/entity.hpp>
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#include <renderer/texture.hpp>
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#include <renderer/font.hpp>
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#include <object/sound.hpp>
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namespace Game::AGame {
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GAME_ENTITY(CamController)
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public:
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void onWindowResized(int newWidth, int newHeight) override {
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mScreenW = newWidth;
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mScreenH = newHeight;
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}
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private:
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int mScreenW, mScreenH;
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END_GAME_ENTITY()
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}
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24
include/game/agame/sampletextbox.hpp
Normal file
24
include/game/agame/sampletextbox.hpp
Normal file
@@ -0,0 +1,24 @@
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#pragma once
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#include <object/ui/uitextbox.hpp>
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namespace Game::AGame {
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class SampleTextBox : public Object::UITextBox {
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using Object::UITextBox::UITextBox; // Inherit constructors
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public:
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~SampleTextBox() override = default;
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void start() override {
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// Call the base class start to initialize the text box
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mZIndex = 1000; // Ensure it renders on top of most other entities
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Object::UITextBox::start();
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setText("Hello, World!");
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mIsActive = false;
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}
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void update(float deltaTime) override {
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// Call the base class update to handle input and text refreshing
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Object::UITextBox::update(deltaTime);
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}
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};
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}
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@@ -11,9 +11,23 @@
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#include <game/input.hpp>
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#include <unordered_map>
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#include <memory>
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#include <type_traits>
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namespace Game {
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using clock = std::chrono::steady_clock;
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enum class GameStateEnum {
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RUNNING,
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PAUSED,
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STOPPED
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};
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enum class SharedDataType {
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STRING,
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INT,
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FLOAT,
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BOOL
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};
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class GameManager {
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public:
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@@ -27,14 +41,77 @@ namespace Game {
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int getTargetUpdatesPerSecond() { return mTargetUpdatesPerSecond; }
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float getLastDelta() { return mLastDelta; }
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static void setSharedData(const std::string& key, std::string data);
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static std::string getSharedData(const std::string& key);
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static void removeSharedData(const std::string& key);
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template<typename T>
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static void setSharedData(const std::string& key, T data);
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template<typename T>
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static T getSharedData(const std::string& key);
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static void removeSharedData(const std::string& key, SharedDataType type);
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static GameStateEnum getCurrentGameState() { return mCurrentGameState; }
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static void setCurrentGameState(GameStateEnum newState) { mCurrentGameState = newState; }
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private:
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int mTargetUpdatesPerSecond = TARGET_UPDATE_RATE;
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clock::time_point mLastUpdate;
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static std::unordered_map<std::string, std::string> mSharedStrings;
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static std::unordered_map<std::string, int> mSharedInts;
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static std::unordered_map<std::string, float> mSharedFloats;
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static std::unordered_map<std::string, bool> mSharedBools;
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static GameStateEnum mCurrentGameState;
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float mLastDelta = 0.f;
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};
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template<typename T>
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void GameManager::setSharedData(const std::string& key, T data) {
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if constexpr (std::is_same_v<T, std::string>) {
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mSharedStrings[key] = data;
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} else if constexpr (std::is_same_v<T, int>) {
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mSharedInts[key] = data;
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} else if constexpr (std::is_same_v<T, float>) {
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mSharedFloats[key] = data;
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} else if constexpr (std::is_same_v<T, bool>) {
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mSharedBools[key] = data;
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}
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}
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template<typename T>
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T GameManager::getSharedData(const std::string& key) {
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if constexpr (std::is_same_v<T, std::string>) {
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auto it = mSharedStrings.find(key);
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if (it != mSharedStrings.end()) {
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return it->second;
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} else {
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return "";
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}
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} else if constexpr (std::is_same_v<T, int>) {
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auto it = mSharedInts.find(key);
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if (it != mSharedInts.end()) {
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return it->second;
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} else {
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return 0;
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}
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} else if constexpr (std::is_same_v<T, float>) {
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auto it = mSharedFloats.find(key);
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if (it != mSharedFloats.end()) {
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return it->second;
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} else {
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return 0.0f;
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}
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} else if constexpr (std::is_same_v<T, bool>) {
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auto it = mSharedBools.find(key);
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if (it != mSharedBools.end()) {
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return it->second;
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} else {
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return false;
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}
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}
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static_assert(
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std::is_same_v<T, std::string> || std::is_same_v<T, int> ||
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std::is_same_v<T, float> || std::is_same_v<T, bool>,
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"Unsupported type for shared data"
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);
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return T{};
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}
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}
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