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@@ -14,6 +14,9 @@ GAME_ENTITY(Background)
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public:
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void render(Game::Renderer::Renderer* renderer, Game::Renderer::RendererConfig config) override;
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void onWindowResized(int newWidth, int newHeight) override;
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// Spawn a single trash at the given transform. If seaOnly is true the trash
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// will be clamped to the sea side of the land boundary.
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void spawnTrashAt(const Object::Transform& tS, bool seaOnly = false);
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private:
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void spawnLevel(int stage);
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void spawnFriendly(int stage, int count);
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@@ -22,6 +25,9 @@ GAME_ENTITY(Background)
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float mLandBoundaryX = 0.f;
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bool mPendingLevelSpawn = false;
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int mPendingLevelStage = 0;
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// Periodic friendly spawn settings
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float mFriendlySpawnAvgInterval = 6.f; // average seconds between spawns
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int mMaxAutoFriendlies = 7; // hard cap for total active friendlies
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std::shared_ptr<Game::Renderer::Texture> mSeaTex;
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std::shared_ptr<Game::Renderer::Texture> mEnemyTex;
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std::shared_ptr<Game::Renderer::Texture> mTrashTex;
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