dodatna logika
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@@ -14,5 +14,8 @@ namespace Game::AGame {
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GAME_ENTITY(Trash)
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public:
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void onCollisionEnter(Object::Entity* other) override;
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void setSeaOnly(bool v) { mSeaOnly = v; }
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private:
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bool mSeaOnly = false;
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END_GAME_ENTITY()
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}
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