input, changes
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@@ -9,8 +9,8 @@ namespace Game::AGame {
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int w, h;
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SDL_GetWindowSizeInPixels(Window::Window::getSDLWindowBackend(), &w, &h);
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mTransform.scaleX *= 10.f;
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mTransform.scaleY *= 10.f;
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mTransform.scaleX *= 5.f;
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mTransform.scaleY *= 5.f;
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mTransform.x -= mTex->getWidth() * mTransform.adjustedScaleX() / 2.f;
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mTransform.y -= mTex->getHeight() * mTransform.adjustedScaleY() / 2.f;
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@@ -22,6 +22,16 @@ namespace Game::AGame {
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void Background::update(float deltaTime) {
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if (!mIsActive) return;
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/*const bool* state = SDL_GetKeyboardState(nullptr);
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if (state[SDL_SCANCODE_P]) {
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mTransform.scaleX *= 2.f;
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mTransform.scaleY *= 2.f;
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}
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if (state[SDL_SCANCODE_L]) {
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mTransform.scaleX *= 0.5f;
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mTransform.scaleY *= 0.5f;
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}*/
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//mTransform.rotation += 1.f; // Rotate clockwise for testing
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//mTransform.scaleX = 1.f + 1.f * std::sin(RUNNING_TIME() / 0.5f); // Pulsate scale for testing
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//mTransform.scaleY = 1.f + 0.5f * std::cos(RUNNING_TIME() / 0.5f); // Pulsate scale for testing
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