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@@ -15,7 +15,7 @@ namespace {
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void writeFinalScoreFile(int score) {
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std::ofstream file("score.txt", std::ios::trunc);
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if (!file.is_open()) {
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WARN("Failed to open score.txt for writing");
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WARN("Neuspešno odpiranje score.txt za pisanje");
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return;
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}
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@@ -314,7 +314,7 @@ namespace Game::AGame {
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} else if (!GameManager::getSharedData<bool>("gameWon")) {
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writeFinalScoreFile(GameManager::getSharedData<int>("gameScore"));
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GameManager::setSharedData("gameWon", true);
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LOG("All levels cleared");
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LOG("Vsi nivoji so zaključeni");
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}
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}
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}
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@@ -13,7 +13,7 @@ namespace Game::AGame {
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void Enemy::start() {
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mZIndex = 20;
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addComponent<Object::Components::BoxCollider>();
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LOG("Enemy started: " << getName());
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LOG("Sovražnik zagnan: " << getName());
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// Initialize random movement
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const float angle = static_cast<float>(Utils::getUtils().rirng32(0, 360)) * 3.14159f / 180.f;
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@@ -144,13 +144,13 @@ namespace Game::AGame {
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}
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if (hasAdjacentEnemy()) {
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LOG("Player collided with a strong group of polluters; game over!");
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LOG("Igralec je trčil v močno skupino onesnaževalcev; konec igre!");
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GameManager::setSharedData("gameLost", true);
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GameManager::destroyEntity(player);
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return;
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}
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LOG("Enemy '" << getName() << "' collided with player; removing polluter and awarding points");
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LOG("Sovražnik '" << getName() << "' je trčil v igralca; odstranjujem onesnaževalca in dodeljujem točke");
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GameManager::setSharedData("enemyActiveCount", std::max(0, GameManager::getSharedData<int>("enemyActiveCount") - 1));
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GameManager::setSharedData("gameScore", GameManager::getSharedData<int>("gameScore") + 100);
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GameManager::destroyEntity(this);
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@@ -11,7 +11,7 @@ namespace Game::AGame {
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void Friendly::start() {
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mZIndex = 20;
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addComponent<Object::Components::BoxCollider>();
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LOG("Friendly started: " << getName());
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LOG("Zaveznik zagnan: " << getName());
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// Initialize random movement
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const float angle = static_cast<float>(Utils::getUtils().rirng32(0, 360)) * 3.14159f / 180.f;
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@@ -44,13 +44,16 @@ namespace Game::AGame {
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return;
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}
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std::stringstream stream;
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stream << "Level " << GameManager::getSharedData<int>("gameStage")
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<< " | Točke " << GameManager::getSharedData<int>("gameScore")
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<< " | Smeti " << GameManager::getSharedData<int>("trashActiveCount")
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<< " | Sovražniki " << GameManager::getSharedData<int>("enemyActiveCount");
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setText(stream.str());
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const std::string playerName = GameManager::getSharedData<std::string>("playerName");
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std::stringstream stream;
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stream << "Igralec: " << (playerName.empty() ? std::string("Anonimni") : playerName)
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<< " | Level " << GameManager::getSharedData<int>("gameStage")
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<< " | Točke " << GameManager::getSharedData<int>("gameScore")
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<< " | Smeti " << GameManager::getSharedData<int>("trashActiveCount")
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<< " | Sovražniki " << GameManager::getSharedData<int>("enemyActiveCount");
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setText(stream.str());
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anchorTopRight();
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}
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}
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@@ -99,7 +99,7 @@ namespace Game::AGame {
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setTexture(mGroundTex);
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}
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LOG("W: " << w << " H: " << h);
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LOG("Š: " << w << " V: " << h);
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//mSound.~Sound();
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}
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