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@@ -13,7 +13,7 @@ namespace Game::AGame {
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void Enemy::start() {
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mZIndex = 20;
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addComponent<Object::Components::BoxCollider>();
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LOG("Enemy started: " << getName());
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LOG("Sovražnik zagnan: " << getName());
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// Initialize random movement
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const float angle = static_cast<float>(Utils::getUtils().rirng32(0, 360)) * 3.14159f / 180.f;
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@@ -144,13 +144,13 @@ namespace Game::AGame {
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}
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if (hasAdjacentEnemy()) {
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LOG("Player collided with a strong group of polluters; game over!");
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LOG("Igralec je trčil v močno skupino onesnaževalcev; konec igre!");
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GameManager::setSharedData("gameLost", true);
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GameManager::destroyEntity(player);
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return;
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}
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LOG("Enemy '" << getName() << "' collided with player; removing polluter and awarding points");
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LOG("Sovražnik '" << getName() << "' je trčil v igralca; odstranjujem onesnaževalca in dodeljujem točke");
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GameManager::setSharedData("enemyActiveCount", std::max(0, GameManager::getSharedData<int>("enemyActiveCount") - 1));
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GameManager::setSharedData("gameScore", GameManager::getSharedData<int>("gameScore") + 100);
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GameManager::destroyEntity(this);
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