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@@ -17,7 +17,7 @@ namespace Game::Renderer {
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if (mRenderer) {
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SDL_DestroyRenderer(mRenderer);
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mRenderer = nullptr;
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LOG("Destroyed Renderer");
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LOG("Renderer uničen");
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}
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}
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@@ -27,22 +27,22 @@ namespace Game::Renderer {
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mRenderer = SDL_CreateRenderer(window, nullptr);
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if (!mRenderer) {
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std::string errorMsg = "Failed to create renderer: " + std::string(SDL_GetError());
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std::string errorMsg = std::string("Neuspešno ustvarjanje rendererja: ") + std::string(SDL_GetError());
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ERROR(errorMsg.c_str());
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return false;
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}
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mVSyncEnabled = SDL_SetRenderVSync(mRenderer, 1);
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if (!mVSyncEnabled) {
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WARN("VSync could not be enabled, using software frame pacing fallback: " << SDL_GetError());
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WARN("VSync ni mogoče omogočiti, uporabljam programsko omejitev okvirjev: " << SDL_GetError());
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}
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if (!SDL_SetRenderDrawColor(mRenderer, 0, 0, 255, 255)) {
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ERROR("Failed to set renderer draw color: " << SDL_GetError());
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ERROR("Neuspelo nastavitev barve rendererja: " << SDL_GetError());
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return false;
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}
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LOG("Renderer created successfully");
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LOG("Renderer uspešno ustvarjen");
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return true;
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}
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