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@@ -41,7 +41,7 @@ namespace Game::Renderer {
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Texture::~Texture() {
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if (mTex)
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SDL_DestroyTexture(mTex);
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LOG("Destroyed texture '" << mId << "'")
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LOG("Tekstura '" << mId << "' uničena")
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}
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SDL_Texture* Texture::getSDLTexture() {
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