#pragma once #include #include #include #include namespace Game::Renderer { typedef struct { float camX; float camY; int screenW; int screenH; } RendererConfig; class Renderer { public: Renderer(); DISABLE_COPY_AND_MOVE(Renderer); ~Renderer(); bool init(SDL_Window* window); void renderFrame(); void destroy(); SDL_Renderer* getSDLRenderer() { return mRenderer; } private: void mClear(); void mPresent(); SDL_Renderer* mRenderer; }; }