Files
2026-05-13 07:58:59 +02:00

25 lines
730 B
C++

#pragma once
#include <game/gamemanager.hpp>
#include <object/entity.hpp>
#include <renderer/texture.hpp>
#include <renderer/font.hpp>
#include <object/sound.hpp>
namespace Game::AGame {
GAME_ENTITY(Friendly)
public:
void onCollisionEnter(Object::Entity* other) override;
private:
float mMoveSpeedX = 0.f;
float mMoveSpeedY = 0.f;
float mDirectionChangeTimer = 0.f;
bool mOnSea = false;
static constexpr float CLEANUP_RADIUS = 50.f;
static constexpr int CLEANUP_SCORE_BONUS = 5;
static constexpr float LAND_SPEED_MIN = 20.f;
static constexpr float LAND_SPEED_MAX = 50.f;
static constexpr float SEA_SPEED = 14.f;
END_GAME_ENTITY()
}