Files
2026-04-13 14:03:59 +02:00

15 lines
354 B
C++

#pragma once
#include <object/entity.hpp>
#include <renderer/texture.hpp>
#include <renderer/font.hpp>
#include <object/sound.hpp>
namespace Game::AGame {
GAME_ENTITY(Player)
private:
Object::Sound mSound;
float mSpeed = 200.f; // Pixels per second
[[maybe_unused]] float mHealth = 100.f;
END_GAME_ENTITY()
}