Files
2026-03-14 22:27:54 +01:00

24 lines
550 B
C++

#pragma once
#include <utils.hpp>
#include <mutex>
namespace Game::Object {
class Camera {
public:
Camera() = default;
DISABLE_COPY_AND_MOVE(Camera)
~Camera() = default;
static Camera& getInstance();
void setPosition(float x, float y);
void getPosition(float& x, float& y) const;
void move(float deltaX, float deltaY);
private:
mutable std::mutex mMutex;
float mX = 0.0f;
float mY = 0.0f;
};
}