Files

27 lines
753 B
C++

#pragma once
#include <SDL3/SDL.h>
#include <SDL3_ttf/SDL_ttf.h>
#include <utils.hpp>
#include <string>
#include <renderer/texture.hpp>
namespace Game::Renderer {
class Font : public Texture {
public:
Font(const std::string& path, SDL_Renderer* renderer, int ptSize, std::string id = "noname");
Font(const Font&);
Font& operator=(const Font&);
DISABLE_MOVE(Font);
~Font();
// Build the texture for the font; Call getSDLTexture() afterwards
void build(SDL_Color color, std::string text);
SDL_Texture* getSDLTexture();
std::string getId();
private:
TTF_Font* mFont;
SDL_Renderer* mRenderer;
};
}