Files
letnik3koncni-prap/include/game/gamemanager.hpp

117 lines
3.8 KiB
C++

#pragma once
#include <state/gamestate.hpp>
#include <object/entity.hpp>
#include <utils.hpp>
#include <thread>
#include <mutex>
#include <chrono>
#include <functional>
#include <object/camera.hpp>
#include <game/input.hpp>
#include <unordered_map>
#include <memory>
#include <type_traits>
namespace Game {
using clock = std::chrono::steady_clock;
enum class GameStateEnum {
RUNNING,
PAUSED,
STOPPED
};
enum class SharedDataType {
STRING,
INT,
FLOAT,
BOOL
};
class GameManager {
public:
GameManager() { LOG("Created GameManager"); };
DISABLE_COPY_AND_MOVE(GameManager);
~GameManager() = default;
// Start the game logic slave thread, which will update the gamestate and entities; Run as jthread
void run(std::stop_token stopToken);
void setTargetUpdatesPerSecond(int target) { mTargetUpdatesPerSecond = target; }
int getTargetUpdatesPerSecond() { return mTargetUpdatesPerSecond; }
float getLastDelta() { return mLastDelta; }
template<typename T>
static void setSharedData(const std::string& key, T data);
template<typename T>
static T getSharedData(const std::string& key);
static void removeSharedData(const std::string& key, SharedDataType type);
static GameStateEnum getCurrentGameState() { return mCurrentGameState; }
static void setCurrentGameState(GameStateEnum newState) { mCurrentGameState = newState; }
private:
int mTargetUpdatesPerSecond = TARGET_UPDATE_RATE;
clock::time_point mLastUpdate;
static std::unordered_map<std::string, std::string> mSharedStrings;
static std::unordered_map<std::string, int> mSharedInts;
static std::unordered_map<std::string, float> mSharedFloats;
static std::unordered_map<std::string, bool> mSharedBools;
static GameStateEnum mCurrentGameState;
float mLastDelta = 0.f;
};
template<typename T>
void GameManager::setSharedData(const std::string& key, T data) {
if constexpr (std::is_same_v<T, std::string>) {
mSharedStrings[key] = data;
} else if constexpr (std::is_same_v<T, int>) {
mSharedInts[key] = data;
} else if constexpr (std::is_same_v<T, float>) {
mSharedFloats[key] = data;
} else if constexpr (std::is_same_v<T, bool>) {
mSharedBools[key] = data;
}
}
template<typename T>
T GameManager::getSharedData(const std::string& key) {
if constexpr (std::is_same_v<T, std::string>) {
auto it = mSharedStrings.find(key);
if (it != mSharedStrings.end()) {
return it->second;
} else {
return "";
}
} else if constexpr (std::is_same_v<T, int>) {
auto it = mSharedInts.find(key);
if (it != mSharedInts.end()) {
return it->second;
} else {
return 0;
}
} else if constexpr (std::is_same_v<T, float>) {
auto it = mSharedFloats.find(key);
if (it != mSharedFloats.end()) {
return it->second;
} else {
return 0.0f;
}
} else if constexpr (std::is_same_v<T, bool>) {
auto it = mSharedBools.find(key);
if (it != mSharedBools.end()) {
return it->second;
} else {
return false;
}
}
static_assert(
std::is_same_v<T, std::string> || std::is_same_v<T, int> ||
std::is_same_v<T, float> || std::is_same_v<T, bool>,
"Unsupported type for shared data"
);
return T{};
}
}