15 lines
337 B
C++
15 lines
337 B
C++
#pragma once
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#include <object/entity.hpp>
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#include <renderer/texture.hpp>
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#include <renderer/font.hpp>
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#include <object/sound.hpp>
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namespace Game::AGame {
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GAME_ENTITY(Player)
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private:
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Object::Sound mSound;
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float mSpeed = 200.f; // Pixels per second
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float mHealth = 100.f;
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END_GAME_ENTITY()
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} |