13 lines
418 B
C++
13 lines
418 B
C++
#pragma once
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namespace Game::Object {
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typedef struct {
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float x, y;
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float rotation; // In degrees, clockwise
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float scaleX, scaleY;
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float adjustedScaleX() const { return scaleX * UNIVERSAL_SCALE_COEFFICIENT; }
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float adjustedScaleY() const { return scaleY * UNIVERSAL_SCALE_COEFFICIENT; }
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} Transform;
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constexpr Transform DEFAULT_TRANSFORM{0.f, 0.f, 0.f, 1.f, 1.f};
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} |